Many different types of measurements are made in physics. In order to provide a clear and concise set of data, a specific system of units is used across all sciences. This system is called the International System of Units (SI from the French "Système International d'unités").

The SI system is composed of seven fundamental units:

Quantity |
Unit name |
Unit symbol |

mass | kilogram | kg |

time | second | s |

length | meter | m |

temperature | kelvin | K |

Electric current | ampere | A |

Amount of substance | mole | mol |

Luminous intensity | candela | cd |

Note that the last unit, candela, is not used in the IB diploma program.

In order to express certain quantities we combine the SI base units to form new ones. For example, if we wanted to express a quantity of speed which is distance/time we write m/s (or, more correctly m s^{-1}). For some quantities, we combine the same unit twice or more, for example, to measure area which is length x width we write m^{2}.

Certain combinations or SI units can be rather long and hard to read, for this reason, some of these combinations have been given a new unit and symbol in order to simplify the reading of data.

For example: power, which is the rate of using energy, is written as kg m^{2} s^{-3}. This combination is used so often that a new unit has been derived from it called the watt (symbol: W).

Below is a table containing some of the SI derived units you will often encounter:

SI derived unit |
Symbol |
SI base unit |
Alternative unit |

newton | N | kg m s^{-2} |
- |

joule | J | kg m^{2} s^{-2} |
N m |

hertz | Hz | s^{-1} |
- |

watt | W | kg m^{2} s^{-3} |
J s^{-1} |

volt | V | kg m^{2} s^{-3} A^{-1} |
W A^{-1} |

ohm | Ω | kg m^{2} s^{-3} A^{-2} |
V A^{-1} |

pascal | Pa | kg m^{-1} s^{-2} |
N m^{-2} |

1.2.3 Convert between different units of quantities.

Often, we need to convert between different units. For example, if we were trying to calculate the cost of heating a litre of water we would need to convert between joules (J) and kilowatt hours (kW h), as the energy required to heat water is given in joules and the cost of the electricity used to heat the water is a certain price per kW h.

If we look at table 1.2.2, we can see that one watt is equal to a joule per second. This makes it easy to convert from joules to watt hours: there are 60 second in a minutes and 60 minutes in an hour, therefor, 1 W h = 60 x 60 J, and one kW h = 1 W h / 1000 (the k in kW h being a prefix standing for kilo which is 1000).

There are several ways to write most derived units. For example: meters per second can be written as m/s or m s^{-1}. It is important to note that only the latter, m s^{-1}, is accepted as a valid format. Therefor, you should always write meters per second (speed) as m s^{-1 }and meters per second per second (acceleration) as m s^{-2}. Note that this applies to all units, not just the two stated above.

When expressing large or small quantities we often use prefixes in front of the unit. For example, instead of writing 10000 V we write 10 kV, where k stands for kilo, which is 1000. We do the same for small quantities such as 1 mV which is equal to 0,001 V, m standing for milli meaning one thousandth (1/1000).

When expressing the units in words rather than symbols we say 10 kilowatts and 1 milliwatt.

A table of prefixes is given on page 2 of the physics data booklet.

**Random errors
A random error, is an error which affects a reading at random.
Sources of random errors include:**

- The observer being less than perfect
- The readability of the equipment
- External effects on the observed item

**Systematic errors**

**A systematic error, is an error which occurs at each reading.
Sources of systematic errors include:**

- The observer being less than perfect in the same way every time
- An instrument with a zero offset error
- An instrument that is improperly calibrated

**Precision
A measurement is said to be accurate if it has little systematic errors.**

**Accuracy**

A measurement is said to be precise if it has little random errors.

A measurement can be of great precision but be inaccurate (for example, if the instrument used had a zero offset error).

The number of significant figures in a result should mirror the precision of the input data. That is to say, when dividing and multiplying, the number of significant figures must not exceed that of the least precise value.

**Example**:

Find the speed of a car that travels 11.21 meters in 1.23 seconds.

11.21 x 1.13 = 13.7883

The answer contains 6 significant figures. However, since the value for time (1.23 s) is only 3 s.f. we write the answer as 13.7 m s^{-1}.

The number of significant figures in any answer should reflect the number of significant figures in the given data.

**Absolute uncertainties**

When marking the absolute uncertainty in a piece of data, we simply add ± 1 of the smallest significant figure.

**Example**:

13.21 m ± 0.01

0.002 g ± 0.001

1.2 s ± 0.1

12 V ± 1

**Fractional uncertainties**

To calculate the fractional uncertainty of a piece of data we simply divide the uncertainty by the value of the data.

**Example**:

1.2 s ± 0.1

Fractional uncertainty:

0.1 / 1.2 = 0.0625

**Percentage uncertainties**

To calculate the percentage uncertainty of a piece of data we simply multiply the fractional uncertainty by 100.

**Example**:

1.2 s ± 0.1

Percentage uncertainty:

0.1 / 1.2 x 100 = 6.25 %

Simply displaying the uncertainty in data is not enough, we need to include it in any calculations we do with the data.

**Addition and subtraction**

When performing additions and subtractions we simply need to add together the absolute uncertainties.

**Example**:

Add the values 1.2 ± 0.1, 12.01 ± 0.01, 7.21 ± 0.01

1.2 + 12.01 + 7.21 = 20.42

0.1 + 0.01 + 0.01 = 0.12

20.42 ± 0.12

**Multiplication, division and powers**

When performing multiplications and divisions, or, dealing with powers, we simply add together the percentage uncertainties.

**Example**:

Multiply the values 1.2 ± 0.1, 12.01 ± 0.01

1.2 x 12.01 = 14

0.1 / 1.2 x 100 = 8.33 %

0.01 / 12.01 X 100 = 0.083%

8.33 + 0.083 = 8.413 %

14 ± 8.413 %

**Other functions**

For other functions, such as trigonometric ones, we calculate the mean, highest and lowest value to determine the uncertainty range. To do this, we calculate a result using the given values as normal, with added error margin and subtracted error margin. We then check the difference between the best value and the ones with added and subtracted error margin and use the largest difference as the error margin in the result.

**Example**:

Calculate the area of a field if it's length is 12 ± 1 m and width is 7 ± 0.2 m.

Best value for area:

12 x 7 = 84 m^{2}

Highest value for area:

13 x 7.2 = 93.6 m^{2}

Lowest value for area:

11 x 6.8 = 74.8 m^{2}

If we round the values we get an area of:

84 ± 10 m^{2}

When representing data as a graph, we represent uncertainty in the data points by adding error bars. We can see the uncertainty range by checking the length of the error bars in each direction. Error bars can be seen in figure 1.2.1 below:

Figure 1.2.1 - A graph with error bars

In IB physics, erro bars are only need to be used when the uncertainty in one or both of the plotted quantities are significant. Error bars are not required for trigonometric and logarithmic functions.

To add error bars to a point on a graph, we simply take the uncertainty range (expressed as "± value" in the data) and draw lines of a corresponding size above and below or on each side of the point depending on the axis the value corresponds to.

**Example**:

Plot the following data onto a graph taking into account the uncertainty.

Time ± 0.2 s |
Distance ± 2 m |

3.4 | 13 |

5.1 | 36 |

7 | 64 |

Figure 1.2.2 - Distance vs. time graph with error bars

In practice, plotting each point with its specific error bars can be time consuming as we would need to calculate the uncertainty range for each point. Therefor, we often skip certain points and only add error bars to specific ones. We can use the list of rules below to save time:

- Add error bars only to the first and last points
- Only add error bars to the point with the worst uncertainty
- Add error bars to all points but use the uncertainty of the worst point
- Only add error bars to the axis with the worst uncertainty

**Gradient
To calculate the uncertainty in the gradient, we simply add error bars to the first and last point, and then draw a straight line passing through the lowest error bar of the one points and the highest in the other and vice versa. This gives two lines, one with the steepest possible gradient and one with the shallowest, we then calculate the gradient of each line and compare it to the best value. This is demonstrated in figure 1.2.3 below:**

Figure 1.2.3 - Gradient uncertainty in a graph

**Intercept
To calculate the uncertainty in the intercept, we do the same thing as when calculating the uncertainty in gradient. This time however, we check the lowest, highest and best value for the intercept. This is demonstrated in figure 1.2.4 below:**

Figure 1.2.4 - Intercept uncertainty in a graph

Note that in the two figures above the error bars have been exaggerated to improve readability.

When expressing a quantity we give it a number and a unit (for example, 12 kg), this expresses the magnitude of the quantity. Some quantities also have direction, a quantity that has both a magnitude and direction is called a vector. On the other hand, a quantity that has only a magnitude is called a scalar quantity. Vectors are represented in print as bold and italicised characters (for example ** F). **Below is a table listing some vector and scalar quantities:

Scalars |
Vectors |

Speed | Velocity |

Temperature | Acceleration |

Distance | Displacement |

Area | Force |

Entropy | Momentum |

Volume | Drag |

Note that some quantities appear to be the same, such as velocity and speed, both representing distance over time, the difference is that velocity has a direction whilst speed does not.

**The difference of two vectors
When adding vectors, we need to take both the magnitude and direction into account. Often, we will have situations where two vectors have opposite directions, in this case, we simply subtract the smallest magnitude from the largest one. This is demonstrated in figure 1.3.1 below:**

Figure 1.3.1 - Resultant force of two opposing vectors

**The sum of two vectors
Sometimes we will have situations where two forces are acting in the same direction. In the situations we simply add together the magnitudes of both vectors. This is demonstrated in figure 1.3.2 below:**

Figure 1.3.2 - Resultant force of two concurrent vectors

**Adjacent vectors**

In certain situations, we will need to work out the angle between two adjacent vectors. In order to do this graphically we draw a scale diagram with the tail of one vector at the head of the other, we then draw a line connecting the other head and tail. To get the magnitude of the new vector, we simply measure it. This is demonstrated in the diagram below:

Figure 1.3.3 - Graphical method of solving adjacent vectors

Alternatively, we can use trigonometry for a faster and more accurate result. This is demonstrated in figure 1.3.4 below:

Figure 1.3.4 - Trigonometric method of solving adjacent vectors

**Scalar multiplication
We can also multiply (and divide) vectors by scalars. When doing so we follow a set of rules:**

- Multiplying by 1 does not change a vector 1
*v*=*v* - Multiplying by 0 gives the null vector 0
*v*= 0 - Multiplying by -1 gives the additive inverse -1
*v*= -*v* - Left distributivity: (
*c*+*d*)=**v***c*+**v***d***v** - Right distributivity:
*c*(+**v**) =**w***c*+**v***c***w** - Associativity: (
*cd*)=**v***c*(*d*)**v**

Scalar multiplication is demonstrated in figure 1.3.5 below:

Figure 1.3.5 - Scalar multiplication and division of vectors

When working with adjacent vectors that do not form a 90° angle, it is often useful to brake certain vectors into component vectors so that they are concurrent with the other vectors. To do this, we draw two vectors, one horizontal and the other vertical to our plane of reference. We then use trigonometry to work out the magnitude of each new vector and figure out the resulting force. This is shown in figure 1.3.6 and 1.3.7:

Figure 1.3.6 shows a diagram of the forces acting on a block being pushed along a smooth surface:

Figure 1.3.6 - Forces acting on a block

Figure 1.3.7 shows the same diagram but with the surface and pushing forces broken down into their components:

Figure 1.3.7 - Forces acting on a block broken into their components

Sometimes the plane of reference will not be parallel to the page, such and example is shown in figure 1.3.8 below:

Figure 1.3.8 - Component forces of a block on a slope